Java 五子棋游戏源代码分析与实现88
五子棋,又称连珠棋,因其规则简单、趣味性强,深受广大棋友的喜爱。本文将深入浅出地分析 Java 五子棋游戏的源代码,并循序渐进地介绍游戏的实现原理。同时,本文还将提供完整的源代码,方便读者学习和实践。
游戏规则
五子棋的规则十分简单。玩家轮流在棋盘的交叉点上放置自己的棋子。当某一方连续放置五个自己的棋子时,即为获胜。棋盘通常为 15x15 的网格,但也可以根据需要进行调整。
棋盘类
在 Java 中,棋盘可以用一个二维数组来表示。数组中的元素代表棋盘上的每个位置,可以为空(0)、黑棋(1)或白棋(2)。棋盘类的主要成员变量如下:
private int[][] board; // 棋盘
private final int size; // 棋盘大小
其中,board 数组存储棋盘上的棋子信息,size 变量表示棋盘的大小。棋盘类的初始化代码如下:
public Board(int size) {
= size;
board = new int[size][size];
}
棋步类
棋步类表示玩家在一次落子的操作。主要成员变量如下:
private int row; // 行号
private int col; // 列号
private int player; // 玩家(黑棋或白棋)
棋步类的构造函数如下:
public Move(int row, int col, int player) {
= row;
= col;
= player;
}
游戏类
游戏类负责协调游戏的进行。主要成员变量如下:
private Board board; // 棋盘
private int currentPlayer; // 当前玩家(黑棋或白棋)
游戏类的构造函数如下:
public Game(int size) {
board = new Board(size);
currentPlayer = ; // 黑棋先手
}
游戏流程
游戏的流程主要分为以下几个步骤:1. 初始化:创建棋盘和游戏对象。
2. 落子:玩家选择一个位置落子,并由游戏类更新棋盘。
3. 判断胜负:游戏类检查棋盘上是否有连续五个相同的棋子,如果有,则宣布胜利。
4. 切换玩家:将当前玩家切换为另一方。
5. 判断平局:如果棋盘上已经填满,但没有一方获胜,则宣布平局。
6. 结束游戏:当一方获胜或平局时,游戏结束。
完整源代码
以下为完整的 Java 五子棋游戏源代码:```java
import ;
public class Gomoku {
private static final int BLACK = 1;
private static final int WHITE = 2;
public static void main(String[] args) {
Scanner scanner = new Scanner();
("请输入棋盘大小(例:15):");
int size = ();
Game game = new Game(size);
while (true) {
// 输出当前棋盘
(());
// 提示当前玩家落子
("请" + (() == BLACK ? "黑方" : "白方") + "落子:");
// 获取玩家输入
int row = ();
int col = ();
// 落子
(row, col);
// 检查胜负
int winner = ();
if (winner == BLACK) {
("黑方获胜!");
break;
} else if (winner == WHITE) {
("白方获胜!");
break;
} else if (winner == 0) {
("平局!");
break;
}
// 切换玩家
();
}
();
}
private static class Board {
private static final int EMPTY = 0;
private int[][] board;
private final int size;
public Board(int size) {
= size;
board = new int[size][size];
}
public int get(int row, int col) {
return board[row][col];
}
public void set(int row, int col, int value) {
board[row][col] = value;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
(board[i][j] == EMPTY ? " " : board[i][j] == BLACK ? "○" : "●").append(" ");
}
("");
}
return ();
}
}
private static class Game {
private Board board;
private int currentPlayer;
public Game(int size) {
board = new Board(size);
currentPlayer = BLACK;
}
public Board getBoard() {
return board;
}
public int getCurrentPlayer() {
return currentPlayer;
}
public void switchPlayer() {
currentPlayer = currentPlayer == BLACK ? WHITE : BLACK;
}
public void move(int row, int col) {
(row, col, currentPlayer);
}
public int checkHorizontal(int row, int col) {
int count = 1;
int left = col - 1;
int right = col + 1;
while (left >= 0 && (row, left) == currentPlayer) {
left--;
count++;
}
while (right < () && (row, right) == currentPlayer) {
right++;
count++;
}
return count;
}
public int checkVertical(int row, int col) {
int count = 1;
int up = row - 1;
int down = row + 1;
while (up >= 0 && (up, col) == currentPlayer) {
up--;
count++;
}
while (down < () && (down, col) == currentPlayer) {
down++;
count++;
}
return count;
}
public int checkDiagonal(int row, int col) {
int count = 1;
int upLeft = row - 1;
int colLeft = col - 1;
int downRight = row + 1;
int colRight = col + 1;
while (upLeft >= 0 && colLeft >= 0 && (upLeft, colLeft) == currentPlayer) {
upLeft--;
colLeft--;
count++;
}
while (downRight < () && colRight < () && (downRight, colRight) == currentPlayer) {
downRight++;
colRight++;
count++;
}
return count;
}
public int checkReverseDiagonal(int row, int col) {
int count = 1;
int upRight = row - 1;
int colRight = col + 1;
int downLeft = row + 1;
int colLeft = col - 1;
while (upRight >= 0 && colRight < () && (upRight, colRight) == currentPlayer) {
upRight--;
colRight++;
count++;
}
while (downLeft < () && colLeft >= 0 && (downLeft, colLeft) == currentPlayer) {
downLeft++;
colLeft--;
count++;
}
return count;
}
public int getWinner() {
int size = ();
for (int i = 0; i < size; i++) {
for
2024-10-15

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