Python Turtle Graphics: Creating and Solving Mazes112
This article delves into the fascinating world of maze generation and solving using Python's Turtle graphics library. Turtle graphics provides a visually appealing and intuitive way to represent and manipulate geometric shapes, making it an ideal choice for visualizing mazes. We will explore two common approaches: recursive backtracker for maze generation and depth-first search (DFS) for maze solving. The code examples will be comprehensive and well-commented, allowing you to understand each step of the process and easily adapt them to create your own unique maze adventures.
Maze Generation: Recursive Backtracker Algorithm
The recursive backtracker algorithm is a popular and relatively simple method for generating random mazes. It works by recursively carving paths through a grid, ensuring that every cell is reachable from every other cell. The algorithm begins at a random cell and then repeatedly selects a random unvisited neighboring cell. A path is created between the current cell and the selected neighbor, and the process is recursively repeated from the new cell. When all neighbors of a cell are visited, the algorithm backtracks to a previously visited cell and continues from there. This process continues until all cells have been visited.
Here's the Python code implementing the recursive backtracker algorithm using Turtle graphics:```python
import random
import turtle
# Screen setup
screen = ()
("white")
(width=600, height=600)
(0) # Turn off screen updates for faster rendering
# Turtle setup
pen = ()
(0) # Set speed to fastest
()
()
# Maze parameters
width = 20
height = 20
cell_size = 20
# Maze grid (0 = wall, 1 = path)
grid = [[0] * width for _ in range(height)]
# Recursive backtracker function
def carve_passage(row, col):
grid[row][col] = 1
directions = [(0, 2), (2, 0), (0, -2), (-2, 0)] # Up, Right, Down, Left
(directions)
for dr, dc in directions:
new_row, new_col = row + dr, col + dc
if 0
2025-07-28

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